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Gran Turismo 2 Pc Game Exe: The Ultimate Guide to Configuring and Running the Game



The original Gran Turismo is still one of the biggest-selling PlayStation games of all time. Gearheads everywhere are completely obsessed with this thing--it may even be responsible for selling lots of PlayStations. There's no telling what the opportunity of driving race-ready NSXs or Dodge Vipers will do to the mind of the average 20-something, red-blooded guy.




Gran Turismo 2 Pc Game Exe




Well, girlfriends and wives everywhere be warned...the sequel is nearly upon us, and this time there's a LOT more to get excited about. 500 cars, lots of new race options and all manner of grooviness. We won't go into it here...just check out the list over there on the left for all the reasons why the new game is better than the first one.


The team spent some considerable time with driving schools around the world including the Skip Barber school at Laguna Seca where much of the development work for sounds, textures and general game 'feel' was researched. (See next page.)


The new game is much more of a global undertaking than the original, and is a very positive step forward toward Yamauchi's ultimate vision. "My goal is that every user can drive the car that they drive, the car they want to own and admire." With so many vehicles in this version, it certainly seems likely that there's something for everyone. This coupled with the numerous racing options that vary from road tracks, to 'real' raceways, to dirt tracks for rallying and drag strips, would seem to indicate that there's going to be a lot of replay value in GT2.


While part of the charm of the original game was simply being able to drive brutish vehicles very fast, the objective-driven parts were limited to the 16 elements of the driving test section. Thanks to the help of a number of driving schools, the new game features a much broader structure in this area and now incorporates 60 different tests which help push your progress through the game. The structure is no longer a strict certificate-based thing...the new game adapts what it opens up for you based on your abilities as a driver. The ultimate goal of this is to help the game simulate what it's really like to drive in certain conditions. "I want the cars in the game to feel exactly like driving that particular car on the road," Vamauchi tells us. By working through the tests, you're never going to end up trying something that you're not ready for. Trying to get a Viper through the corkscrew at Laguna Seca takes some skill after all!


Whether this will prove to be a cool way of working through the game is yet to be seen. However, you don't have long to wait as now, after a number of delays, Gran Turismo 2 has a definite release date of early December.


It's 3:50 a.m. on a very cold December morning and five our editors are sitting in Dean's cube playing Gran Turismo 2. They've been playing it for days...but this particular session started around 9:30 p.m.-ish when Dean decided he was going to purchase a car like the one he drives in 'real life' (a Honda CRX) and see what he could do with it. As the CRX is taken through the first batch of races, the joypad is passed around the group as each event is raced and the money accumulates. Between races frantic debates are held as to which upgrade should be bought next...Suspension? Maybe we should try to reduce the weight? What kind of new wheels should we get? By 2 a.m. the tiny little '91 sports hatch is a fearsome brute kicking some 205hp. Not only does it look different, and behave differently...even its engine sound has altered somewhat due to the mods we've applied. That's how damn fine this game is. Not only does it have 594 cars on offer. Not only does it have different racing mode oozing out of every pore. Not only does it have enough depth to keep you playing forever... but it also has such attention to detail that everything you do in the game has a tangible and apparent effect on the overall experience. It's a game that will bring guys together. Just like we came together in Dean's cube. The only reason we stopped playing, just after 4 a.m. was because we all had to go home, get a few hours sleep and then come back to work to finish our deadline. If a tiny matter like getting the magazine finished hadn't have interrupted us...we'd have been playing for longer. This is a game that will be bought this Christmas and enjoyed all year. You'll be able to play this thing until GT2000 comes out...and you still probably won't have opened everything up. If you're a fan of cars and driving--this is just about the most perfect game you could imagine. Buy it.


I pondered what I was going to say in this review for a long time. Originally I was toying with the idea of just saying 'wow' and leaving the rest of the space blank. I'd also toyed with posing the question "can we give a game an 11?" You see, GT2 is that good. Every time you play it and try something new, it amazes you even more with its intricate attention to detail and the fact that it's so accessible. It's by far the 'deepest' racing game you could ever imagine--and this depth is matched admirably by a superb feel, an amazing graphics engine and incredible sound. The license tests alone offer more gameplay than a lot of the crappy racing games we've seen this month. And they really teach you how to drive a car at high speeds with authority. Once you've played this, you'll really notice the limitations of other racers. The rally mode is probably better than any PS rally game around--the feeling of reckless speed that it conveys is truly unsurpassed. Throw in the uphill racing, the acres of car information, the special events, the grand prix mode--and then the fact that there's a 'pick up and play' arcade disc thrown into the package too, and you've got a bona-fide 'must buy' game. It's just...it's...aww. jeez. Look, just go and buy it and see for yourself. Believe me, you won't be disappointed.


Gran Turismo 2 delivers everything I wanted from the sequel to the best racing game ever. This thing doesn't skimp. You get a ridiculous amount of cars. The rally mode beats anything you'll find in games devoted to just that style of racing. Even if you're not crazy about the license tests, you can pop in the arcade disc and go nuts. Heck, you'll still get a lot out of the game if you only earn the A and B licenses. Buy GT2 and you'll still be playing it in a year.


It shouldn't come as a surprise to anyone that GT 2 is awesome. Even if it had problems (which it doesn't) it'd still be head and shoulders above the rest. Basically they kept the same game engine and added a ton more cars (close to 600 total) and modes. I'm especially psyched about the Rally and other offroad events. It adds yet another dimension to a game already packed to the hilt. No other racing game can touch it. I can't wait for the PS2 version.


Polyphony Digital never cease to amaze me. After churning out Gran Turismo (my favorite game of all time), they released Omega Boost, one of my favorites of 1999. GT2 is perfection all over again and I don't know how to thank them enough. Unfortunately, GT2 has a couple bugs that slipped out the door, but the realism and sheer joy of driving (and modding) your own car remains unsurpassed. I shudder at the thought of GT2000 in March.


Last year. Gran Turismo redlined the PlayStations engines, expanding the limits of what a console racing game could do. That means Gran Turismo 2 s prospects of becoming a best-selling hit are excellent on its name value alone. So the key question is whether Polyphony Digital, the developer, can once again raise the bar as high as they did with the original game. So far, details are too sketchy to make a call, but the early info sounds most promising.


Gran Turismo 2 will expand its showroom to offer a monumental 400 real-life cars from "top" American and European manufacturers. No names were announced at press time, but there are rumors of Porsche and Ferrari licenses, so keep your fingers crossed. The action will go down on 20 courses--some of them off-road, a new development for the series. As in the first game, you'll be able to modify each car in hundreds of ways as you stock your garage by competing in a variety of cups.


The gameplay will be expanded with drag racing, the Pike's Peak climb, and rally action on the game's 20 tracks, some of which are off-road. Polyphony, the developer, reports that it's focused on making the handling and physics more realistic while also amping up the A.I. so that CPU cars race more competitively. The license-test system is also growing to 60 tests, but thankfully a help system will accompany it. Turismo 2 sounds like it'll be the hot ride this fall.


It has been roughly two years since the original Gran Turismo hit the streets and was crowned as the best PSX game ever in my book. Over these last two years, we have seen plenty of racing games billed as "the next Gran Turismo" and "Gran Turismo killer" come and go but nobody has even come close to the masterpiece that is GT -- until now. GT has final been supplanted as the best PSX game of all time by, you guess it, Gran Turismo 2. While the game is not perfect and it does have a few bugs, it is still the most addicting game of all time. Hell, I had to force myself to stop playing long enough to write this review, not to mention the number of nights that I found myself racing "just one more race" until 2:00 in the morning.


Everyone knows that the original GT was big and offered a huge number of licensed vehicles. So what does GT 2 do to one up the original? Why, bring on more options, more racing, more licensed vehicles, and more tracks, of course. To start with, there are now over 500 cars in the game. Think about that for a second. They have added in roughly 20 track combinations and a new rally racing mode. There are too many different racing events to list and total car customization is back and it all adds up to the best PSX game ever. I almost forgot to mention that this game is so big the developers had to make separate CDs for the arcade racing and the simulation. 2ff7e9595c


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